Following is a brief description of the tutorials that ship with character studio. They won't teach you everything there is to know, but they will get you started and provide a strong foundation for your knowledge of the software.
In Lesson 1, you'll learn how to create a biped and apply different motions to it.
In Lesson 2, you'll learn how to use Figure mode to change the biped skeleton. You'll see how biped animation adapts to changes in the biped skeleton, and you'll use the biped ponytails to create jaws for an alligator character.
In Lesson 3, you'll see how Biped with Physique work together to animate the character of Dr. X, the mad scientist.
In Lesson 4, you'll merge the character of Tubby McChubbs into the scene with Dr. X. You'll make a clone of Dr. X, to create his assistant.
In Lesson 1, you'll create a simple freeform animation of a biped swimming.
In Lesson 2, you'll use learn to use animated pivot points in Freeform mode to create a walking animation.
In Lesson 1, you'll modify the default walk cycle to add personality to the movement.
In Lesson 2, you'll learn to use Cut and Paste Footsteps to lengthen a walking animation. You'll also create a walk on uneven terrain and add a jump.
In Lesson 3, you'll animate gymnastic flips.
In Lesson 4, you'll use sliding keys to animate a character taking a pratfall. You'll add a freeform period to a footstep animation, and convert between animation modes.
In Lesson 5, you'll learn to modify footsteps using IK Blend keys.
In Lesson 1, you'll control a biped's hand with a bouncing basketball using IK Blend.
In Lesson 2, you'll animate a character climbing and slipping off a ladder.
In Lesson 3, you'll use the Link controller to animate a biped picking up a briefcase.
In Lesson 4, you'll learn to create the illusion of weight.
In Lesson 5, you'll learn to use In Place mode follow a biped's animation.
In Lesson 1, you'll learn how to add clips in Motion Flow mode.
In Lesson 2, you'll create motion flow scripts, edit transitions between clips, and generate a unified motion from the script.
In Lesson 3, you'll loop an animation in motion flow and use layers to make changes to a walking animation.
In Lesson 4, you'll create a shared motion flow for multiple bipeds.
In Lesson 5, you'll create random motion using a motion flow network.
In Lesson 1, you'll import, filter, and edit a motion capture file.
In Lesson 2, you'll use trajectories with motion capture files.
In Lesson 3, you'll work with high frequency motion capture data. You'll also loop the motion capture file using motion capture import.
In Lesson 4, you'll use layers to change a motion capture file. You'll animate a biped running sideways on a wall.
In Lesson 1, you'll fit a biped to a patch character, Dr. X.
In Lesson 2, you'll apply and adjust a Physique modifier to the character.
In Lesson 3, you'll fine tune the physique envelopes and weighted vertices.
In Lesson 4, you'll fix problems in the shoulders and pelvis.
In Lesson 5, you'll animate muscles with the Bulge Editor.
In Lesson 6, you'll scale a character with a Physique modifier applied.
In Lesson 7, you'll use the 3DS MAX Link tool to connect a jointed character and a biped.
In Lesson 1, you'll create a delegate and assign a behavior to it.
In Lesson 2, you'll use Scatter Objects tools to create multiple delegates, and then assign behaviors.
In Lesson 3, you'll prevent collisions using the Avoid behavior, and learn to animate the weighting of behaviors.
In Lesson 4, you'll use cognitive controllers to add logic to crowd behavior.
In Lesson 5, you'll use the Clip controller to animate crowds of non-biped objects, a flock of birds.
In Lesson 6, you'll create a crowd of swimming bipeds that follow an animated surface.
In Lesson 7, you'll use motion synthesis and backtracking to animate two gangs of bipeds interacting.
In Lesson 1, you'll animate a quadruped using animated pivot points in freeform mode.
In Lesson 2, you'll use Snapshot to create extra limbs for a biped with four arms.
In some tutorials, you will work with the default biped armature that you create quickly in character studio. For other tutorials, you will use some actual characters from productions created by animators at discreet.
You'll animate the character of Dr. X., the evil scientist from the game prototype "The Adventures of Tubby McChubb". Dr. X will walk, jump, flip, and slip, all at your command as you proceed through these lessons.
The Mad Scientist
You'll also use Tubby McChubbs to learn how to merge characters into your scene.
There's a Gumby-style construction worker who climbs a ladder. You'll use IK Blending and link controllers to animate the pool guy.
The pool guy climbing a ladder
And there is a beetle from the animation bugsnfrij.avi, that is used to teach you quadruped animation.
The beetle in the refrigerator
Tutorial 1: Creating a Biped