character studio provides you with a broad range of tools that help you create and animate virtually any type of two-legged character. In addition, the software uses many built-in 3D Studio MAX features to provide a foundation for character skin modeling, as well as general manipulation tools for object transformations and keyframe editing.
To expedite your introduction to the product, you should be familiar with the following 3D Studio MAX concepts:
Creation, transformation, and modification of objects
Selection of objects through clicking or dragging in viewports, and by using the Select by Name dialog
Navigation in viewports and changing your viewport configuration
Use of Track View and the trackbar to view and edit animation tracks and keys
Refer to 3D Studio MAX printed and online documentation for information on these areas. If you don't know how to use 3DS MAX, do some of the introductory tutorials found online in Help > Learning 3D Studio MAX.
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