This tutorial covers a range of techniques used with character studio's crowd animation features for creating and animating crowds. Crowd animation starts out with behaviors applied to delegates, which are stand-ins for crowd members. Next, that motion is applied to mesh objects or bipeds. These objects might carry their own animation, which can be combined with the delegate animation in a variety of ways.
In this tutorial, you'll learn how to do the following:
Create and animate crowds.
Apply behaviors to delegates.
Apply crowd simulation to mesh objects and bipeds.
Lesson1: Getting Started with Behaviors
Lesson 2: Using Multiple Delegates and Behaviors
Lesson 3: Applying Avoidance and Animating Behavior Assignments
Lesson 4: Applying Logic to Crowd Behavior
Lesson 5: Using Crowd with Animated Non-Biped Objects
Lesson 6: Creating a Crowd of Swimming Bipeds
Lesson 7: Advanced Crowd/Bipeds