Footstep mode uses a unique footstep gizmo to control the contact of the foot and the ground. When you move the footstep to a new location, the animation updates to match the move.
In this tutorial you will do the following:
Animate a biped using footsteps
Make a biped walk, run, jump, and do flips.
Make a biped take a pratfall
Add a freeform period to a footstep animation
Convert a footstep animation to freeform
Change the duration of a footstep animation using IK keys
Lesson 1: Creating an Expressive Walk
Lesson 2: Modifying Footsteps
Lesson 3: Creating Gymnastic Motion Flips with Ballistic Tension
Lesson 4: Animating a Pratfall
Lesson 5: Changing Footsteps using IK Keys