Saving and Loading Biped Figure Files

You can save and load biped figure files. Figure files have a .FIG file name extension. They save all information about a biped's anatomy: links, link positions and Figure mode posture, and the scale of geometric elements. This information is also stored in .max files. Figure files do not save animation data, you use .BIP motion files for that.

If you are working with Physique, you should save one figure file as your reference pose. Whenever you want to work on fitting the biped into the mesh, you must load this figure file, if it isn't already loaded or saved in the .MAX file.

See also

Procedures

To save a biped figure

  1. Select the biped to save.

  2. Activate Figure mode in the Motion panel.

  3. On the Motion panel > General rollout, click Save File.

  4. In the file dialog, enter a name for the figure file, and then click OK.

    Tip: While you work on creating a variant biped or a biped pose, save your work frequently in a figure file.

To load a biped figure

  1. Select the biped to replace with a saved figure.

  2. Activate Figure mode in the Motion panel.

  3. On the Motion panel, on the General rollout, click Load File.

  4. In the file dialog, choose the figure file to load, and then click OK.

    Note: character studio installs several sample .FIG files to the following directory in your 3D Studio MAX path: ...\cstudio\characters\figures.

    Warning: Loading a figure file replaces the selected biped's pose and base parameters. If you have created a new pose or a new biped structure, save it in a figure file before you load a different biped figure.

 

 

 


Comments