Figure Mode

Select the Biped > Motion Panel > General rollout > Figure mode

While Figure mode is active, you can change biped structure and fit that structure to a character mesh. It can be used for a variety of other procedures as well.

Notes on Fitting the Biped to a Mesh in Figure Mode

These are quick notes designed to give you a general sense of the issues involved when a biped is fitted to a mesh.

Move the first link on each finger to position the fingers relative to the mesh; use local and world coordinate systems for this. Use Non-Uniform Scale and scale the finger links to position the joints. After positioning the thumb, rotate the first thumb link around the local x axis until the local Z axis creates a natural rotation for the thumb (refer to the image). A User view and toggling back and forth between a shaded and wireframe display is helpful when fingers are positioned.