Physique Rollout

Select an object with the Physique modifier. > Modify panel > Physique rollout

Use controls on the Physique rollout for linking a mesh to a biped or 3DS MAX bones hierarchy, to load and save Physique files, and to initialize or reinitialize the Physique parameters on a mesh. Open the Bulge Editor to create and edit Bulge Angles.

Control Physique viewport display using parameters on the Physique Level of Detail rollout.

Both rollouts display when Sub-Object is not active.

Procedures

To attach a mesh to a biped using Physique

  1. On the Motion panel, On the General rollout, click to activate Figure mode.

  2. Fit a biped to your character mesh.

    If the mesh is made of multiple objects, select all of them.

  3. With the mesh or mesh objects selected, choose Physique on the Modify panel.

    Click More on the Modify panel to locate the Physique modifier.

  4. Click Attach to Node and select the biped Pelvis object.

    The Physique Initialization dialog displays.

  5. Click Initialize, accepting the default settings.

    By default, the Object Bounding Box option is selected. Envelopes will be sized to approximate the biped limbs.

  6. Click to turn on Sub-Object selection, and choose Envelope to edit the newly created links and envelopes.

    Adjust envelopes with the biped in an animated position. Adjust envelopes around problem areas.

To attach a mesh to a 3DS MAX bones hierarchy using Physique

  1. Create a bones hierarchy.

  2. Place the bones hierarchy inside a mesh.

  3. Optionally, use the Box Generator utility to create boxes around the bones.

    Resize the boxes to closely fit the mesh to help Physique give better default envelopes.

  4. Select the mesh.

  5. Select Physique on the Modify panel.

  6. Turn on Attach to Node, then select the root node in the bones hierarchy.

    The Physique Initialization dialog displays.

  7. Click Initialize.

    Click to turn on Sub-Object selection, and choose Envelope to edit envelope parameters.

    Note: Use frame 0 as a "figure mode" when a bones hierarchy is used. Frame 0 should be used as the fit position of the bones to the mesh.

To add a bone after Attach to Node is used

  1. Link the bone to the biped, then click Reinitialize.

  2. Select Include New Bone in the Physique Initialization dialog, and click Initialize.

To save Physique data

  1. With Physique active on the Modify panel, click Save Physique File on the Physique rollout.

  2. Enter a name for the new Physique file, and then click OK.

To load Physique data

  1. With Physique active on the Modify panel, click Open Physique File on the Physique rollout.

  2. Choose the Physique file to open, and then click OK.

    A Physique Load Specification dialog is displayed.

  3. Use the dialog to choose the kind of data and then select links in the source file in the list on the left of the dialog. Select links you want to copy to in the list on the right of the dialog.

    Note: The number of links selected from the file (left column) must match the number of links in the current modifier (right column).

  4. Click OK.

    Physique updates the links you chose with the data that was saved.

    Warning: The number of selected input links must match the number of selected target links.

    Physique updates the links you chose with the data that was saved.

Interface

Attach to Node: Attach the selected mesh or mesh objects to the biped or to a 3DS MAX bones hierarchy.

The biped should be in Figure mode and fitted to the mesh character before Attach to Node is used.

Turn on Attach to Node, then in the viewports click the biped pelvis or the root node in a 3DS MAX bones hierarchy.

After selecting a node in the viewports, the Physique Initialization dialog displays. Select envelope creation parameters, then click Initialize in the dialog. Physique follows the hierarchy and creates envelopes for all the found links (includes 3DS MAX bones linked to the biped). The envelopes influence the vertices on the mesh to follow the animated hierarchy.

Note: If the center of mass is selected by mistake, Physique corrects this by attaching to the biped pelvis instead.

Reinitialize: Displays the Physique Initialization dialog and resets any or all of the Physique attributes to the default values. For example, reinitializing with the Vertex Settings option selected reestablishes the relationship of a vertex and its original position relative to the Physique deformation spline. Settings for vertex-link assignments, bulges, and tendons can be reset from this dialog.

Bulge Editor: A graphical alternative to Bulge sub-object for creating and editing bulge angles. Displays the Bulge Editor.

Open Physique File: Loads a saved Physique file (.phy), which contains envelope, bulge angle, link, tendon and vertex parameters.

When you click Open Physique File to load a .phy file, the Physique Load Specification dialog displays. Select the links you want to import in the list on the left of the dialog and apply them to the links you select in the list on the right of the dialog. Pay particular attention to the link names that you want to copy, the name for the biceps link created by Physique on a default biped is actually called "Bip01 L Forearm," for example.

Any aspect of your Physique work can be loaded into any other character. You can choose from Link Settings, Bulges, Tendons and/or Envelopes. You can also apply links from the file to differently named links in the current scene. For example, save and reload a .phy file to copy a bulge angle created on one character to a link on another character.

Tip: A bulge created on a bones hierarchy can be loaded and applied to Physique links created using a biped.

Note: Loading a .phy file will not overwrite locked vertices. If you want to overwrite them, you must go to Vertex sub-object level and unlock them, or reinitialize with the Link-Vertex Assignments option selected.

Save Physique File: Save a Physique file (.phy), which contains envelope, bulge angle, link, and tendon parameters.

About Physique: Displays version and copyright information about Physique.

 

 

 


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