Crowd animation, one of the most important new features in character studio 3, lets you simulate the behavior of crowds of people, animals, or other beings parametrically using several different types of objects. The following topics contain explanation of and procedures for using Crowd system features.
The Crowd helper object includes facilities for replicating and grouping objects and applying behaviorsCrowd_Behaviors to objects and groups. The Crowd object works directly on delegate helper objects, and indirectly on bipeds and other objects via delegates.
The Delegate helper object lets you control individual delegate behavior, such as speed and turning characteristics.
The Vector Field space warp lets you control crowd behavior with respect to obstacles as well as with surrounding objects such as a room.