Glossary

Behaviors

Simulate a range of crowd activities. Seek, avoid, path follow, surface follow, repel, orientation, scripted, space warp, surface arrive, wall repel, wall seek, and wander are all behaviors available in a crowd simulation.

Behaviors let you assign procedural activity types to delegates and objects linked to delegates. You can associate any number of behaviors with each Crowd object, and then link delegates and teams of delegates to each behavior. A specific behavior assigned to a Crowd object belongs only to that crowd; it cannot be assigned to any other crowds.

 

 

 


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